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U.S.C.
Universal, Screen, Controller
Seth Lewis, Ashely Hurick
Full Sail University
Dr. Ware
August 26, 2011
Abstract
In this paper it will explore the aspects of a new controller utilizing an LED touch screen that is compatible with both the Xbox 360 and the PlayStation 3. These aspects include the design, games compatible, and testing procedures. In history of gaming there has never been a controller that can be used on multiple different systems and an LED touch screen to help with interface applications in games. This controller promises to provide just that and bring the player into the next generation. This controller should bring players closer to their games and give them more options with some more control over their games.
Universal. Screen. Controller
Bringing the next generation of controller interface to you
Introduction and Design Purpose
When people think of gaming systems they immediately think of what controls they have to work with. With many games comes new types of interfaces that can sometimes clutter screens, with this controller the interfaces that threaten burn-in for certain televisions will never be a matter to deal with again. A system before has never had more than one controller; this will change with the U.S.C because it would be compatible with both the Xbox 360 and the PlayStation 3 using USB technology. This controller will be able to make a user’s life easier with it’s interface and controls giving player something that they will be able to play with and love every second.
Literature Review
Based on the Xbox 360 controller design from the Xbox 360 game console. It incorporates the basic controller feel that the Xbox 360 controller had with a screen incorporated into it making it a bit bigger but not by too much. The LED screen is incorporated from the many LED screens out there today like the screen on the HTC Evo 4G. This screen would be a bit bigger to be of use for users of any kind with and size fingers. The idea also was conceptually borrowed from the Apple with their touch screen iPad and the PlayStation Portable.
Design Assumptions
Noise is sometimes more than just unwanted sound. Noise on the screen when playing a game is unwanted information or information that is getting in the way or distracting you while playing. The U.S.C. has nice usability features that help eliminate screen noise by simply relocating it to a more comfortable area. It will also give you a much quicker, and easier way to deal with the in-game menu as well as the pause menu in most games.
The small screen is located in the middle of the controller. The screen is the perfect size to use properly. The screen cannot be too small otherwise it would be too hard to see anything on it and players with bigger fingers would hit too many buttons. On the opposite side of the spectrum, you cannot have too large of a screen due to the fact that the controller itself would be too large and would not feel natural. The screen in the middle is a touch screen, which applies to the first rule of “Gamenics” which is “Intuitive user interface (emphasizing ease of use)”. The touch screen utilizes an intuitive user interface by allowing players to be able to change in game options with the simple tap on the screen. Many other functions can be done with a touch screen that could possibly be utilized in the future.
The other main function of the controller is the dual mapping interface within the controller allowing the controller to be used for either the PS3 or the Xbox360. Having one universal controller that can be used to play on two different game consoles is great not only in terms of usability but also in terms of market domination. More people will want to save money and space by buying a controller that they can use for both of their consoles. Plus with the touch screen its value increases even more. The fact that both the Xbox360 and the PS3 controllers have similar button setups helps with the second “Gamenics” rule, which is “Operability that does not require a manual”. If you play Xbox or PS3 you will already be comfortable with the controller’s button layout.
Description of three games
Call of Duty series:
The U.S.C. controller will have very similar design structure to the PS3 and the Xbox 360 controllers as far as buttons go. This will help so that players in the Call of Duty game series as well as other first person shooter games do not have to adjust to the feeling of a different controller. The screen on the controller could be used for changing Custom Classes as well as accessing different options from the pause menu. This can help out a lot considering that as of right now whenever you pause the game in a multiplayer match the pause menu takes up the whole screen. This renders your player vulnerable. Having the option to quickly change your custom class or your button layout while being able to see what’s going on around you will give you a sleight advantage over the enemy.
Final Fantasy series:
One of the most iconic role-playing game series would be the Final Fantasy series. The Final Fantasy games used to have a turn based combat sequence, which did not require fast action but instead careful moves. In the most recent FF games the combat is now real time instead of turn based which makes it evermore crucial to have the right stuff equipped at the right time as well as use the right objects at the right time without having to go through the complicated process of going through menus and screens. This is where the touch screen will come into play. The touch screen will allow you to fine tune your player as the time comes where you need to the most. Also, throughout the past few years most FF games are released either on PC or the PlayStation consoles with the exception of two of the previous titles being released on the Xbox as well. Having a controller that will let you play your favorite FF game or other game on the console that it is available more eliminates the need to choose whether you can play the game or not.
Halo Wars:
U.S.C. can also give you a slight advantage when it comes to playing your favorite real time strategy game on either the PS3 or the Xbox360. Since the button layout is the same on both controllers, the need to go over the controls is redundant. Instead I will focus again on the nifty screen located on the middle of the controller. This screen will give you different tactical options on the real time strategy battlefield. This allows you to act faster in a game where every second counts. While assaulting an enemy base you can simply use your touch screen to order more troops, bring them to the area in which you are attack or trace a pathway on a small mini-map of the route in which you with them to take to flank the enemy. This upper hand in battle can mean winning or losing the game.
Schematic and diagram
http://kamugi.deviantart.com/gallery/?catpath=scraps#/d48eag7
http://kamugi.deviantart.com/gallery/?catpath=scraps#/d48eaiw
http://kamugi.deviantart.com/gallery/?catpath=scraps#/d48eal2
Testing Procedure
The U.S.C. will need a lot of hands on testing for it to become fully operational. The need of many different age groups as well as both kinds of sex are required to accurately tell how functional the touch screen will be. Some younger players may misuse, press to hard, or simply not understand the touch screen where as some older male players might have too large of fingers to effectively issue commands and perform tasks. We will have to find players that also are familiar with touch screens as well as those who have never operated one before. Some stress tests will also have to be used to see how much touch the touch screen can take before it starts to loose its overall performance. More tests will have to show (depending on what game) how many players liked to use the touch screen and how many found it to be a nuisance
More tests will be needed on the effectiveness of the dual mapping interface. The tests will have to include many Xbox360 an PS3 players of different skill levels and ages to determine if the controller is as easy to play on a Xbox as it is to play on a PS3.
Discussion of Findings and Results
All of the previously mentioned tests will be large deciding factors in the development of this controller. Once analysts review all of the test results we will be able to see what parts of the controller were successes and what parts were failures. If the U.S.C. were found to have great successes as far as the touch screen goes then further tweaks to the touch screen would be added improving on any week areas found in the touch screens design. Also, after the test results are in we will be able to see if the U.S.C.’s compatibility with two different consoles would be a success or failure. The U.S.C. is a very versatile and innovative controller that will become a must have among gamers as they will see it as a much more cost effective way to play on both consoles as well as a more efficient way to play them with the touch screen. The authors of this report truly feel that the U.S.C. could become the next must have controller of any Xbox or Playstation gamer.
Conclusion and Recommendations
The U.S.C. has the potential to be the next evolutionary step in controllers as its multi-platform USB mapping program just might be the new industry standard among future controllers. The two key design elements of the controller point to the two focus points that most industries should focus on; usability, and compatibility. Companies should really look to invest in this compatible design as well as think of integrating today’s touch screen technology found in this controller. The U.S.C. is the future.
References
- Block, Gerry (December 1, 2005) Xbox 360 Controller Review IGN.com
Retrieved from: http://gear.ign.com/articles/673/673178p1.html
- Wikipedia: PlayStation Portable Retrieved on August 26th, 2011 from: http://en.wikipedia.org/wiki/PlayStation_Portable
- Wikipedia: Xbox 360 Controller: Retrieved on August 26th, 2011 from:
http://en.wikipedia.org/wiki/Xbox_360_Controller
- Ben Parr (June 2, 2010); Apple’s New Direction: Will the Tablet Replace the PC? Retrieved on August 26th 2011 from: http://mashable.com/2010/06/02/steve-jobs-tablet-pc/
- John Broz, Ted Dimiropoulos, Alex Schallmo, Mahreen Younu; Touch Screen Technologies. Retrieved on August 26th, 2011 from: http://courses.engr.illinois.edu/ece317/presentations/Touch_Screen_Pres.pdf
- Ziegler, Chris. (May 19th, 2010) HTC Evo 4G Review. Engadget.com. Retrieved on August 18, 2011 from: http://www.engadget.com/2010/05/19/htc-evo-4g-review/
- Perlman, Mike. (October 14th, 2010) HTC Evo 4G Review. Infosyncworld.com. Retrieved on August 18, 2011 from: http://www.infosyncworld.com/reviews/cell-phones/htc-evo-4g/11459.html
- Halo Waypoint information retrieved from http://halo.xbox.com/en-us/intel/titles/halowars on August 23, 2011
- Call of Duty information retrieved on August 23, 2011 from http://www.callofduty.com
- Final Fantasy information retrieved on August 23, 2011 from http://www.square-enix.com/na/title/finalfantasy